﻿using Cysharp.Threading.Tasks;

namespace FrameWork.Managers
{
    public enum ESceneType
    {
        Loading,
        MainCity,
        Battle,
    }

    public class SceneManager : BaseManager
    {
        #region 属性

        internal SceneManager(ConstructorToken constructorToken = null) : base(constructorToken)
        {
           
        }

        public ESceneType SceneType { get; private set; }

        #endregion
        
    }
}